Education
University of Central Florida - 2013 Graduate
Bachelor's Degree - Digital Media (Game Design Track)
Software
Autodesk Maya
Autodesk Mudbox
xNormal
Quixel
Substance
Unreal Engine
Unity
World Machine
Photoshop
Skills
Level Design/Level Artist
Initial paper design concepts
Block-out and iterative design passes
Set dressing and mise en scène
Understanding of Singleplayer/Multiplayer flow and art direction
Lighting and atmosphere
Polish and optimization
Environment Artist
Sculpting high-poly/low-poly models and baking procedures
Understanding of UV layout, placement and compaction
Texturing albedo, roughness, metallic, normal, AO, height, and mask maps
Material and shader creation
Programming
Experience in C++, UE4 Blueprints, Unreal Script, and Java
Level scripting events and camera cinematics
Knowledge in replication, AI scripting, creation of game rules, and gameplay
Experience
Unannounced Project - Ghost Story Games
Senior Level Builder/Level Builder | March 2017 - Present
Designed levels from concept to final pass
Set dressing, mise en scène, and environment storytelling
Lighting, atmosphere and composition
Scripted tools and level mechanics
Gears of War 4 - Splash Damage
Level Designer | March 2016 - March 2017
Level design and set dressing
Landmarking, area theming, gameplay event scripting, layout improvements, gameplay object placement, LOD/shader optimizations, and bug fixing
Angels Fall First - Strangely Interactive
Level Designer | October 2015 - December 2015
Designed and populated maps
Improved pathing, collision, meshes, layouts and optimized maps
Heavy Gear Assault - MekTek Studios
Lead Artist/Level Designer | April 2014 - September 2015
Managed tasks, priorities, and oversaw quality and consistency between Environment Artists
Lead art style, theme, architecture, and geography through references and descriptions
Directed all levels based on lore and real world locations
Designed layouts and constructed maps built for large open battles between fast moving mechs
Chrysler Virtual Reality Experience - Motion Picture Company
Environment Artist | October 2014
Created the show room scene for the Chrysler 200, 2015 showcase
Killing Floor
Level Designer/Level Artist | July 2009 - November 2009
Created map Crash from concept to final
Balancing, bug fixes and content additions
Black Sierra
Game Designer/Lead Level Designer/Programmer | Sept. 2007 - Aug. 2009
Won Honorable Mention in the Make Something Unreal Contest
Designed and programmed gameplay
Planning and creation of level design